You could even ditch minions all together and focus on necromantic ranged attacks. You could focus on minions and build up huge armies of undead creatures, which follow you around and do your bidding. You could play a bone-armored Necromancer who gets up close and personal, using ghostly scythes and other melee-range abilities.
The Necromancer, like other classes, has a full complement of abilities, passive skills, and modifiers, allowing you to tailor your playstyle in all sorts of ways. You can spend essence on more powerful attacks, including the summoning of skeletal mages, the spreading of debilitating curses, and various other diabolical abilities. Some of these include a ghostly scythe slash, bone spikes from beneath the ground, and blood siphoning (which also heals you). The Necromancer uses "essence" as its primary resource, which builds up using primary attacks. The skeletal archers, knights, and risen dead do that for me. I deal so much damage and have so many minions that I can tear through huge groups of enemies in seconds, never taking agro myself. What makes the Necromancer overpowered? It's a combination of things, but thankfully Diablo III has near-perpetual scaling difficulty, allowing you to ramp up the difficulty every time you start feeling too powerful.Īs of this writing, I'm level 60 on my Necromancer, playing on Torment III difficulty. Blizzard will nerf this boney dude any moment. Pick up my sci-fi novels, The Last Exodus, The Exiled Earthborn and The Sons of Sora, which are now in print and online.Straight up, the Necromancer is overpowered right now, so if you want to get in on the carnage, do so quickly. As such a massive hit, it seems like Diablo 3 should be one of Blizzard’s highest priorities, and I hope we hear an announcement soon that reflects that.įollow me on Twitter, on Facebook, and on Tumblr. I love Hearthstone and Overwatch as much as anyone, but I’ve sunk a solid thousand hours into Diablo 3, and I know I’m not alone. I think that would be a mistake, and the market is absolutely there for another big, paid expansion. Maybe they can do both, or maybe this is a sign that we’re getting smaller updates indefinitely instead of another Reaper-level expansion. Though I’m almost entirely sure that Blizzard has to be working on another D3 expansion, part of me is nervous, and doesn’t understand why they’re inserting new assets into the game that theoretically should be used in an expansion. It would actually be nice if the game did give us both, as two classes in one high-priced expansion doesn’t seem like too much to ask for, and that’s what Lord of Destruction gave us, once upon a time. Another act, Act VI, to join the original five, and a new class, more than like the return of the Amazon or Necromancer, given the hints in the game about both. What a new expansion will contain seems clear. A $40 piece of content that would fly off store shelves for those tens of millions of players who own the original game and RoS. I understand that Blizzard has a lot of plates spinning at the moment, expanding beyond Starcraft/Diablo/Warcraft with Heroes of the Storm and Hearthstone and Overwatch, and yet, another Diablo 3 expansion is a lay-up. If literally nothing has even been said about one to this point, that would mean we wouldn’t see one until at least the fall, or possibly next year, or possibly even long after that, if ever. But if they are working on it, I’m wondering why it’s taking them so long to acknowledge that. It would be insane to me if Blizzard wasn’t working on another expansion at this point, given how well D3 and Reaper of Souls have sold, and what a great place the game is in right now. Greyhollow Island monsters (Photo: Blizzard) Armed with a controller and accompanied by an interface reimagined for console platforms, players will take the role of one of six distinct classesBarbarian. As such, Blizzard has not experimented much more with microtransactions in the game, nor will Diablo ever have a subscription model like WoW. A: Ultimate Evil Edition brings Reaper of Souls, the first expansion to Diablo III, to the next-gen consoles: PlayStation ® 4 and Xbox One, as well as PlayStation ® 3 and Xbox 360. The Auction House was such a bust it weighed down the entire game until it was cut. No, monetization of Diablo 3 did not work out as Blizzard planned. And those are year-old numbers, so it may even be higher on the list now. As I’ve pointed out previously, many may not understand just how successful Diablo 3 really has been, but it’s still #10 in Wikipedia’s list of best-selling games of all time, with 30 million copies sold. During that time, Diablo 3 has gone from a disastrously launched disappointment to possibly the best ARPG ever made, and it has the sales numbers to match. We are approaching the four year anniversary of the release of Diablo 3, and are just days away from the two year anniversary of Reaper of Souls. But what does all that negativity leave out? The massive, unqualified success of Diablo 3 and its expansion, Reaper of Souls.